I am an internationally recognized leader in the advanced use of technology in design and experience for the built environment. As a Principal at Woods Bagot, I direct the vision centered on technical innovation and lead a global DesignOps team dedicated to researching, developing and applying new models of design and delivery to projects. I have lectured widely on a range of topics including design computation, BIM, digital fabrication, building and spatial performance, analysis and simulation, VR/AR, Smart Buildings, AI, and digital culture and experience.

Starting in the early 2000’s, I was an early advocate and active developer of design computation methodologies in the AEC industry. During this time, my built work at Grimshaw Architects focused on the design of arts and cultural institutions, and used an array of computational processes to synthesize geometry, analysis, and material fabrication. I also served for 8 years as a director of the design computation and education non-profit Smartgeometry, firmly positioning it at the intersections of art, design, technology, and the modern human experience. At Smartgeometry, I promoted the emergence of a new paradigm for digital designers and craftsman where mathematics and algorithms are as natural as pen and paper.

Topics of interest

BIM, Computational and environmental modeling, visualization, Virtual Design & Construction, complex geometries in design and fabrication, advanced building technologies, VR/AR and game engines, technology-driven experiential design, Agile project management